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54% Think Violent Video Games Lead to More Violence in Society

Thursday, November 11, 2010

Video game consumers and retailers have been abuzz about the newest in a line of military-inspired video games which market to people of all ages. But most Americans think violent video games like this contribute to violence in society.

A new Rasmussen Reports national telephone survey finds that 54% of Americans believe violent video games lead to more violence in society, a number which has held steady since April. Still, 32% think violent video games have no direct correlation to violence in society, while 14% are not sure. (To see survey question wording, click here.)

Sixty-nine percent (69%) of Americans say they are at least somewhat concerned about the level of violence seen in many video games today, including 48% who are Very Concerned. But 29% say they are not concerned about the violence level, with 13% who are Not At All Concerned.

Not surprisingly, older adults are more concerned about violent video games than younger adults. But, interestingly, adults with children at home are less concerned about the violence level than adults without children living with them.

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The survey of 1,000 Adults nationwide was conducted on November 8-9, 2010 by Rasmussen Reports. The margin of sampling error is +/- 3 percentage points with a 95% level of confidence. Field work for all Rasmussen Reports surveys is conducted by Pulse Opinion Research, LLC. See methodology.


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